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	<title>Alexis Kennedy &#8211; Weather Factory</title>
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		<title>Before the Dawn</title>
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		<pubDate>Tue, 25 Aug 2026 11:40:18 +0000</pubDate>
		<description><![CDATA[We’re now two weeks on from the release of the Travelling at Night demo on Steam. To Lottie’s and my immense relief, it’s gone really well. The response we’ve had is by far the most positive I’ve seen to the preview version of any game I’ve ever worked on, which is a bloody good thing […]]]></description>
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		<title>"Oblique Strategies, mid twentieth century literature, bourbon": Part 1</title>
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		<pubDate>Thu, 30 Apr 2026 09:14:36 +0000</pubDate>
		<description><![CDATA[LB note: AK is occasionally asked by bigger and much more impressive studios to do narrative consultation. He turned down one gig a couple of years back when he was very definite that his skills were too small-scale and specialised to be useful on the big-budget game in question. But he likes the studio so […]]]></description>
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		<title>It's Not a Codex</title>
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		<pubDate>Fri, 19 Sep 2025 11:05:48 +0000</pubDate>
		<description><![CDATA[There’s never been a ‘codex’ (or encyclopaedia, or lore compendium) in any game I’ve written. I hope there never will be. Mystery is the robe of the numinous! Imagine Twin Peaks if you paused to consult a codex every scene. Imagine Book of the New Sun with every enigmatic phrase immediately defined in parentheses. Imagine […]]]></description>
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		<title>Sticky Widows, Worm Hotels</title>
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		<pubDate>Fri, 25 Jul 2025 10:05:43 +0000</pubDate>
		<description><![CDATA[I came to the upsetting conclusion this week that I’d written almost 2% of the likely final word count of Travelling. Less upsetting than you’d think, because we spent most of the last few months setting up infrastructure and tooling, and writing now goes at a much livelier pace. It’s still basically a year of […]]]></description>
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		<title>The Skeleton Light</title>
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		<pubDate>Fri, 30 May 2025 12:47:01 +0000</pubDate>
		<description><![CDATA[“It’s not a loop – it’s a spiral!” That’s Alan Wake, in Alan Wake 2. If you try to attribute the quote in the normal way, you get this: “It’s not a loop – it’s a spiral!” – Alan Wake, Alan Wake 2 which looks ineluctably like a typo. Anyway, spirals. Tomorrow is the seventh […]]]></description>
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		<title>A Comedy of the Sun</title>
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		<pubDate>Mon, 14 Apr 2025 11:08:18 +0000</pubDate>
		<description><![CDATA[Minor spoilers for Travelling at Night, inconsequentially minor spoilers for Book of Hours! Three years ago, I sat down to write an in-game letter for each Wisdom. The one below was for Hushery. We were going to release it as part of the Book of Hours marketing run-up, but it was a particularly opaque effort. […]]]></description>
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		<title>The Palimpsest</title>
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		<pubDate>Fri, 21 Feb 2025 16:11:51 +0000</pubDate>
		<description><![CDATA[“Tradition is not the worship of ashes but the preservation of fire.” — Gustav Mahler, unless it was Benjamin Franklin, or Jean Jaurés; possibly after a line of John Denham “It’s not where you take things from – it’s where you take them to.” — Jean-Luc Godard Fallen London and Sunless Sea and Cultist Simulator […]]]></description>
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		<title>Travelling At Night</title>
		<link>https://weatherfactory.biz/announcing-travelling-at-night/</link>
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		<pubDate>Thu, 12 Dec 2024 12:00:03 +0000</pubDate>
		<description><![CDATA[Today’s announcement is about Game Three, which we can now unveil as Travelling at Night: a dialogue-driven choices-matter combat-free CRPG. We’ve been prototyping it since HOUSE OF LIGHT came out, the prototyping’s going great, and we’re keen to press ahead with it. Here: a widget so you can wishlist it and find out a little […]]]></description>
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		<title>Book of Hours x Smooth Jazz</title>
		<link>https://weatherfactory.biz/book-of-hours-x-smooth-jazz/</link>
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		<pubDate>Thu, 07 Nov 2024 12:55:02 +0000</pubDate>
		<description><![CDATA[The later stages of BOOK OF HOURS get a little stuttery, and I get a mail every couple of weeks from someone who’s dismayed that their high end rig built around a 4090 RTX isn’t running BH with the buttery smoothness that it can manage for Cyberpunk 2077. We’ve tinkered over the last year and […]]]></description>
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		<title>Silence Before Thunder</title>
		<link>https://weatherfactory.biz/silence-before-thunder/</link>
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		<pubDate>Thu, 29 Aug 2024 16:40:20 +0000</pubDate>
		<description><![CDATA[“Rocks are no sharper in the dark.” HOUSE OF LIGHT is done*, and anyone who’s ever worked on anything creative will instinctively know what that asterisk means. Done* means I have a task list of about sixty items from my own testing and that of our invaluable beta testers, some of them as trivial as […]]]></description>
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		<title>BOOK OF YEARS</title>
		<link>https://weatherfactory.biz/book-of-years/</link>
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		<pubDate>Sat, 17 Aug 2024 17:23:52 +0000</pubDate>
		<description><![CDATA[ONE YEAR AGO TODAY… On August 17th 2023, just before six o’clock in the evening, nervous glasses of wine in our trembling hands, cats winding demandingly round our trembling ankles, Lottie and I clicked the big green LAUNCH button for BOOK OF HOURS. (I believe we placed both our hands on the mouse.) In the […]]]></description>
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		<title>The Ivory Dawn</title>
		<link>https://weatherfactory.biz/the-ivory-dawn/</link>
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		<pubDate>Fri, 28 Jun 2024 13:22:09 +0000</pubDate>
		<description><![CDATA[“Lucia the Eyeless will parley with the Chandler. Perhaps she’ll alter her loyalties; perhaps the Chandler will free poor Ghirbi…” For no particular reason, I’ve been reading about the punk and post-punk scene in Leeds in the late 70s. The nascent legends and the stillborn ones; the rumours, the quibbles, the descendant anecdote (did one […]]]></description>
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		<title>The Long and the Devil</title>
		<link>https://weatherfactory.biz/the-long-and-the-devil/</link>
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		<pubDate>Fri, 07 Jun 2024 09:41:17 +0000</pubDate>
		<description><![CDATA[WARNING: This post contains the kind of technical detail you either like or don’t… but a lot of folk tell us they find these inside glimpses interesting. “I am not sure whether the game is still being supported,” said a recent help ticket about Cultist Simulator. It is, and in fact we keep Chelnoque (who […]]]></description>
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		<title>The Big Ones and the Little Ones</title>
		<link>https://weatherfactory.biz/the-big-ones-and-the-little-ones/</link>
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		<pubDate>Fri, 26 Apr 2024 11:52:27 +0000</pubDate>
		<description><![CDATA[“Al-Adim and Agdistis are gossipping, quietly, about al-Adim’s patroness. ‘Not a hundred legs,’ says al-Adim, ‘but more than you’d think…'” If a videogame is a wall, what do you think – is writing more like the bricks, or more like the mortar? My answer would be usually the mortar… though it depends which game. They’re […]]]></description>
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		<title>What will you do with Thirza's Knife?</title>
		<link>https://weatherfactory.biz/what-will-you-do-with-thirzas-knife/</link>
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		<pubDate>Thu, 28 Mar 2024 14:14:11 +0000</pubDate>
		<description><![CDATA[Spoilers ahead. Skip to the food pictures if you don’t want spoilers… HOUSE OF LIGHT is a good-sized expansion with an unusual congeries of different features, which I’ve been assiduously altering from a congeries into a constellation, and I’ll talk about that, but UP FRONT let me say that absolutely nothing here is 100% confirmed […]]]></description>
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		<title>TWELVE DISMAYS OF CHRISTMAS</title>
		<link>https://weatherfactory.biz/twelve-dismays-of-christmas/</link>
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		<pubDate>Fri, 08 Dec 2023 13:00:03 +0000</pubDate>
		<description><![CDATA[This post was inspired by an exchange on https://www.reddit.com/r/weatherfactory/ in connection with a particularly memorable bug (of which more shortly) These aren’t all struggles with the engine. Most of them are struggles with the sunken-footed helioporaceac structure of the codebase (which inherits directly from Cultist, which means there are parts of it that were written […]]]></description>
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		<title>"COSELEY" release</title>
		<link>https://weatherfactory.biz/coseley-release/</link>
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		<pubDate>Tue, 10 Oct 2023 13:54:08 +0000</pubDate>
		<description><![CDATA[(Lovely image above is courtesy of the Lucid Tarot.) Another big update only two weeks after BANCROFT? Why not. COSELEY is a great big grab bag of quality-of-life improvements, and a couple of new features. I’m not done with QoL yet, but the next update (DAYMARE) is more content-focused. That’s going to be a while […]]]></description>
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		<title>Horizon-Sight</title>
		<link>https://weatherfactory.biz/horizon-sight/</link>
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		<pubDate>Tue, 19 Sep 2023 12:54:28 +0000</pubDate>
		<description><![CDATA[As you may have noticed from our Steam updates, we’ve been updating BOOK OF HOURS with loads of fixes and improvements since launch (well, AK has. I’ve been fidaddling about with ART like the hornswoggling dilettante that I am. More on that below). We’ve got some big QoL features nearly ready to go on the […]]]></description>
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