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	<title>Art &#8211; Weather Factory</title>
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	<lastBuildDate>Mon, 28 Sep 2026 15:29:12 +0000</lastBuildDate>
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		<title>A Nest of Nuns</title>
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		<pubDate>Mon, 28 Sep 2026 15:29:12 +0000</pubDate>
		<description><![CDATA[“You’ll have observed that Mimata town is not what it was. There is a certain air of neglect. And the inhabitants have begun to display, shall we say, eccentricities.” Those of you who’ve completed the demo will know that all is not right in Mimata. (And I don’t mean the temporary ‘TRAVEL’ zone which some […]]]></description>
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		<title>Code Name: Denise</title>
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		<pubDate>Fri, 22 May 2026 11:00:24 +0000</pubDate>
		<description><![CDATA[“A long rattling road from Alexandria to Antibes. Through mountain and forest and choking smoke. But here I am at last…” We’ve been getting Travelling At Night ready for its closed beta and ensuing public demo this summer. That’s meant smallish things like zhuzhing the Steam page, tweaking Spencer’s animations, and adding contextual cursors – […]]]></description>
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		<title>Chrysophoria</title>
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		<pubDate>Fri, 17 Apr 2026 14:16:02 +0000</pubDate>
		<description><![CDATA[I am shocked and embarrassed to see that we haven’t written a blog post in over a month. Sometimes devs going quiet is a bad thing, but in our case Travelling At Night is really coming along! We’ve decided to slow down the Skeleton Songs podcast recordings to once per month to see if we […]]]></description>
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		<title>Scapin's Sickness</title>
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		<pubDate>Fri, 06 Mar 2026 13:55:20 +0000</pubDate>
		<description><![CDATA[“Incidents of sudden and violent death are interspersed with aphorisms: ‘Hours don’t dream. Long try not to.'” AK posts a conversation snippet every Friday in the Weather Factory subreddit, giving a glimpse into what part of Travelling he’s been working on that week. But many people don’t use Reddit, so we thought we’d round up […]]]></description>
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		<title>The Player and the Peacock</title>
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		<pubDate>Fri, 13 Feb 2026 13:37:59 +0000</pubDate>
		<description><![CDATA[“The four remaining masks confer, then whip off their faces and turn to the four cardinal directions. Reddish lights glow in the corner of the tent. Every seat in the house is empty.” Since my last blog post, we’ve started work on Kerisham and Paris, completed Berlin east (one of the weirdest places you’ll go […]]]></description>
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		<title>The Alley of Dangerous Angles</title>
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		<pubDate>Fri, 16 Jan 2026 14:06:33 +0000</pubDate>
		<description><![CDATA[“The truth, however ugly in itself, is always curious and beautiful to seekers after it.” — Agatha Christie, The Murder of Roger Ackroyd The year is cold and new and stiff, so I have been cocooning myself indoors, not doing the marketing I should, and wrapping myself in a blanket of art. This has involved […]]]></description>
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		<title>Dig For Victory</title>
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		<pubDate>Fri, 12 Dec 2025 12:10:56 +0000</pubDate>
		<description><![CDATA[This is our final post of the year, before 2025 fades like breath on a cold window-pane. It’s almost exactly twelve months since we announced Travelling At Night, and we’ve come a hell of a long way. But there are miles to go before we sleep, so here’s a preview of what you can expect […]]]></description>
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		<title>Gracing the Wake</title>
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		<pubDate>Fri, 28 Nov 2025 13:35:04 +0000</pubDate>
		<description><![CDATA[“Come closer, come closer, look into the scrine…” Next week we expect to release (a closed pre-alpha of) the very ever first playable build of Travelling At Night!!1! This extremely early vertical slice takes Spencer to the Sanitarium Aujourd’hui, both day and night versions. It includes samples of most major systems; prologue narrative; demo tracks […]]]></description>
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		<title>The Niceman Cometh</title>
		<link>https://weatherfactory.biz/the-niceman-cometh/</link>
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		<pubDate>Fri, 24 Oct 2025 11:44:38 +0000</pubDate>
		<description><![CDATA[“‘Honneur et Humanité’, remember?” OK, OK, Spencer doesn’t have to be nice – that’s the whole ‘roleplay’ thing I guess – but when I play him he is. Because I am pathologically unable to play horrible characters without feeling really terrible. But soon, some of you will get to play him however you want! The […]]]></description>
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		<title>Turn This Opportunity Yes</title>
		<link>https://weatherfactory.biz/turn-this-opportunity-yes/</link>
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		<pubDate>Fri, 10 Oct 2025 12:43:31 +0000</pubDate>
		<description><![CDATA[“Every choice has its shadow.” Early in Travelling‘s development I was playing around with art direction and drawing our first interiors. Behold, I said, this vast room wot I have drawn. Bask in its amplitude. Tremble at its generous size. Lottie, said AK, I’ve been binging isometric CRPGs and have discovered that large spaces aren’t […]]]></description>
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		<title>The Holder, the Keeper, the Guardian</title>
		<link>https://weatherfactory.biz/holder-keeper-guardian/</link>
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		<pubDate>Fri, 29 Aug 2025 12:37:34 +0000</pubDate>
		<description><![CDATA[“Mark well this foreboding of roses.” Some exciting news today: we’re working towards a pre-alpha build of Travelling At Night later this year, and we’d love your help testing it. It’s going to be a tiny first group – around twenty people or so – but if you’d like to be added to the pool […]]]></description>
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		<title>Sticky Widows, Worm Hotels</title>
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		<pubDate>Fri, 25 Jul 2025 10:05:43 +0000</pubDate>
		<description><![CDATA[I came to the upsetting conclusion this week that I’d written almost 2% of the likely final word count of Travelling. Less upsetting than you’d think, because we spent most of the last few months setting up infrastructure and tooling, and writing now goes at a much livelier pace. It’s still basically a year of […]]]></description>
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		<title>An Explosion In An Old Clothes Closet</title>
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		<pubDate>Fri, 13 Jun 2025 09:43:19 +0000</pubDate>
		<description><![CDATA[“Keep the circus going inside you. Keep it going, don’t take anything too seriously. It’ll all work out in the end.” — David Niven Every RPG player knows the ‘MMO outfit’ problem. This is where you wear whatever clothes increase your stats most effectively, regardless of the visual effect. This is where you end up […]]]></description>
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		<title>Who are you, Hollow Man?</title>
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		<pubDate>Wed, 30 Apr 2025 12:52:19 +0000</pubDate>
		<description><![CDATA[“The staff will be reluctant to let me go again, but I’m not an easy man to confine.” I have been listening to lots of Irving Berlin to get me in the melancholy mood for post-war Travelling At Night. (I’m a big fan of all this kind of stuff. Did you know Nina’s dress is […]]]></description>
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		<title>"INCREASE WITH 40 HEART"</title>
		<link>https://weatherfactory.biz/increase-with-40-heart/</link>
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		<pubDate>Fri, 21 Mar 2025 10:27:27 +0000</pubDate>
		<description><![CDATA[I am delighted to begin this blog post with the news that — Travelling At Night hit 30,000 wishlists this week! This is nuts because the Steam page still has some completely outdated UI on display and only two screenshots of the environments. But it bodes well for the basic Weather Factory premise of ‘what […]]]></description>
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		<title>Light and Shade</title>
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		<pubDate>Fri, 28 Feb 2025 13:58:41 +0000</pubDate>
		<description><![CDATA[“Our blood was red… but theirs was golden.” Boring thing out of the way first: we fixed this blog! You can now leave comments again. Please excuse that temporary accidental censorship and leave comments on AK’s recent write-up about CRPG design [AK: she really means ‘weird extended Frasier riff’, but she’s being polite] if you […]]]></description>
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		<title>Light Is Always The Answer</title>
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		<pubDate>Thu, 31 Oct 2024 18:01:30 +0000</pubDate>
		<description><![CDATA[“Chitinous cities embrace the Change, or struggle against plagues of leaf and amber…” We’ve been a bit quiet recently, but we haven’t been idle! Today is a long-awaited LAUNCH DAY, but it’s also a good time to update everyone on what we’ve been up to. First up: ✨ The Lucid Tarot is out now! ✨ […]]]></description>
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		<title>The Ivory Dawn</title>
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		<pubDate>Fri, 28 Jun 2024 13:22:09 +0000</pubDate>
		<description><![CDATA[“Lucia the Eyeless will parley with the Chandler. Perhaps she’ll alter her loyalties; perhaps the Chandler will free poor Ghirbi…” For no particular reason, I’ve been reading about the punk and post-punk scene in Leeds in the late 70s. The nascent legends and the stillborn ones; the rumours, the quibbles, the descendant anecdote (did one […]]]></description>
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