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		<title>The Shadow's Tale</title>
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		<pubDate>Tue, 23 May 2017 14:55:57 +0000</pubDate>
		<description><![CDATA[I did an interview with Eurogamer, in which I talked about writing for the Dragon Age franchise. It went up yesterday with a slightly more provocative title than I expected: http://www.eurogamer.net/articles/2017-05-19-writing-the-next-dragon-age Okay, that’s an inference you could make from what I said, but it’s not what I said. We’re in GLOMAR territory: I can neither […]]]></description>
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		<title>'On the Progress of Progress': probably my last Eurogamer column</title>
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		<pubDate>Wed, 08 Mar 2017 09:48:34 +0000</pubDate>
		<description><![CDATA[Actually my title was ‘How Things End’, but I prefer their subhead. I’ve written about the way endings in games have changed in response to technology and biz, and where we might go in the future. I’ve really enjoyed the Eurogamer columns! But my brain is full of dragons at the moment (yes, I’m allowed […]]]></description>
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		<title>Stellaris, BioWare and the Culture: what I've been up to in the first half of September</title>
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		<pubDate>Fri, 16 Sep 2016 16:28:34 +0000</pubDate>
		<description><![CDATA[I’ve finished off my guest writing gig for Paradox on Stellaris. I’ve written a couple of blog posts about it: one at the beginning, one at the end. People have been asking if I’ll do any more. The answer is I’d totally be up for it, if Paradox asks and if it fits my schedule […]]]></description>
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		<pubDate>Mon, 12 Sep 2016 09:28:22 +0000</pubDate>
		<description><![CDATA[When I sold Failbetter, and went freelance, I said I wanted to learn about and experiment with different ways of approaching interactive narrative. So far, this is going well – I have a piece in the works for Choice of Games, I’ve written guest content for Paradox on Stellaris, and I’m building my own narrative-crafting […]]]></description>
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