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	<title>Stellaris &#8211; Weather Factory</title>
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		<title>So there's this rumour going round about Stellaris</title>
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		<pubDate>Thu, 27 Oct 2016 11:55:35 +0000</pubDate>
		<description><![CDATA[Related information here.]]></description>
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		<title>Stellaris, BioWare and the Culture: what I've been up to in the first half of September</title>
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		<pubDate>Fri, 16 Sep 2016 16:28:34 +0000</pubDate>
		<description><![CDATA[I’ve finished off my guest writing gig for Paradox on Stellaris. I’ve written a couple of blog posts about it: one at the beginning, one at the end. People have been asking if I’ll do any more. The answer is I’d totally be up for it, if Paradox asks and if it fits my schedule […]]]></description>
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		<title>What I've just done to Stellaris: seven more things</title>
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		<pubDate>Fri, 09 Sep 2016 10:57:38 +0000</pubDate>
		<description><![CDATA[I’m winding up a wagon-load of work on Paradox’s Stellaris. This is about what I wrote, and what I learnt while I was writing it. Paradox gave me a very open brief, but stories of unwise trespass and cosmic horror are what I’m known for – and that’s what I saw people anticipating in the […]]]></description>
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		<title>Seven Things About Writing For Stellaris</title>
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		<pubDate>Sat, 27 Aug 2016 12:42:18 +0000</pubDate>
		<description><![CDATA[That Iain Banks quote – ‘the unlimited special effects budget [that] written SF hands a writer’. Man, I’ve never felt that so keenly. I keep being, like, is it okay if I blow that up? and the Paradox guys are all, sure, put a black hole in while you’re at it. But there are constraints, […]]]></description>
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		<title>What I've been up to, Friday 12th August: STARSHIPS</title>
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		<pubDate>Fri, 12 Aug 2016 15:21:05 +0000</pubDate>
		<description><![CDATA[Earlier this week, I launched a Javascript prototype of Cultist Simulator. I hesitate to describe it as a ‘game’ – it’s really only a proof-of-concept of one, temporarily living on the web. But people are enjoying it! You can play it through to the point where you engage in your own inevitable destruction, here: I […]]]></description>
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