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	<lastBuildDate>Mon, 28 Sep 2026 15:29:12 +0000</lastBuildDate>
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		<title>A Nest of Nuns</title>
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		<pubDate>Mon, 28 Sep 2026 15:29:12 +0000</pubDate>
		<description><![CDATA[“You’ll have observed that Mimata town is not what it was. There is a certain air of neglect. And the inhabitants have begun to display, shall we say, eccentricities.” Those of you who’ve completed the demo will know that all is not right in Mimata. (And I don’t mean the temporary ‘TRAVEL’ zone which some […]]]></description>
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		<title>Before the Dawn</title>
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		<pubDate>Tue, 25 Aug 2026 11:40:18 +0000</pubDate>
		<description><![CDATA[We’re now two weeks on from the release of the Travelling at Night demo on Steam. To Lottie’s and my immense relief, it’s gone really well. The response we’ve had is by far the most positive I’ve seen to the preview version of any game I’ve ever worked on, which is a bloody good thing […]]]></description>
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		<title>Travelling At Night demo out now!</title>
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		<pubDate>Mon, 10 Aug 2026 16:00:03 +0000</pubDate>
		<description><![CDATA[“You have had quite the career. Your time in the Suppression Bureau, in the Légion du Seuil. That regrettable business in Poland…. And then you disappeared. Where did you go?” Travelling At Night‘s first ever public demo is now live on Steam! Explore dreams! Unearth secrets! Drink alleged coffee and regrettably diluted pastis! Wear old […]]]></description>
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		<title>All aboard: Travelling At Night's public demo launches 10th August!</title>
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		<pubDate>Thu, 16 Jul 2026 17:04:50 +0000</pubDate>
		<description><![CDATA[“The wild mood passes, the moths depart – but they’ll always remember something enchanted about the evening. When they look back, they’ll think of this moment as the hinge, the last bright beat before a silence.” We are not intending a silence. I just included this quote because I thought it was particularly beautiful and […]]]></description>
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		<title>Travelling Light</title>
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		<pubDate>Fri, 19 Jun 2026 10:41:23 +0000</pubDate>
		<description><![CDATA[“Yes. ‘The centre cannot hold,’ is how the Irishman put it. Things come apart, you know? Things fold together.” Spencer is a man with a Past. A Past so rich and devious it deserves a capital letter. Orphanages; seminaries; Hush House; the Suppression Bureau; Gladwyn Lake; Worms. And that’s before you get into the deep […]]]></description>
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		<title>Code Name: Denise</title>
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		<pubDate>Fri, 22 May 2026 11:00:24 +0000</pubDate>
		<description><![CDATA[“A long rattling road from Alexandria to Antibes. Through mountain and forest and choking smoke. But here I am at last…” We’ve been getting Travelling At Night ready for its closed beta and ensuing public demo this summer. That’s meant smallish things like zhuzhing the Steam page, tweaking Spencer’s animations, and adding contextual cursors – […]]]></description>
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		<title>"Oblique Strategies, mid twentieth century literature, bourbon": Part 2</title>
		<link>https://weatherfactory.biz/oblique-strategies-part-2/</link>
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		<pubDate>Fri, 08 May 2026 08:54:52 +0000</pubDate>
		<description><![CDATA[LB note: AK is occasionally asked by bigger and much more impressive studios to do narrative consultation. He turned down one gig a couple of years back when he was very definite that his skills were too small-scale and specialised to be useful on the big-budget game in question. But he likes the studio so […]]]></description>
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		<title>"Oblique Strategies, mid twentieth century literature, bourbon": Part 1</title>
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		<pubDate>Thu, 30 Apr 2026 09:14:36 +0000</pubDate>
		<description><![CDATA[LB note: AK is occasionally asked by bigger and much more impressive studios to do narrative consultation. He turned down one gig a couple of years back when he was very definite that his skills were too small-scale and specialised to be useful on the big-budget game in question. But he likes the studio so […]]]></description>
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		<title>Chrysophoria</title>
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		<pubDate>Fri, 17 Apr 2026 14:16:02 +0000</pubDate>
		<description><![CDATA[I am shocked and embarrassed to see that we haven’t written a blog post in over a month. Sometimes devs going quiet is a bad thing, but in our case Travelling At Night is really coming along! We’ve decided to slow down the Skeleton Songs podcast recordings to once per month to see if we […]]]></description>
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		<title>Scapin's Sickness</title>
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		<pubDate>Fri, 06 Mar 2026 13:55:20 +0000</pubDate>
		<description><![CDATA[“Incidents of sudden and violent death are interspersed with aphorisms: ‘Hours don’t dream. Long try not to.'” AK posts a conversation snippet every Friday in the Weather Factory subreddit, giving a glimpse into what part of Travelling he’s been working on that week. But many people don’t use Reddit, so we thought we’d round up […]]]></description>
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		<title>The Player and the Peacock</title>
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		<pubDate>Fri, 13 Feb 2026 13:37:59 +0000</pubDate>
		<description><![CDATA[“The four remaining masks confer, then whip off their faces and turn to the four cardinal directions. Reddish lights glow in the corner of the tent. Every seat in the house is empty.” Since my last blog post, we’ve started work on Kerisham and Paris, completed Berlin east (one of the weirdest places you’ll go […]]]></description>
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		<title>The Alley of Dangerous Angles</title>
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		<pubDate>Fri, 16 Jan 2026 14:06:33 +0000</pubDate>
		<description><![CDATA[“The truth, however ugly in itself, is always curious and beautiful to seekers after it.” — Agatha Christie, The Murder of Roger Ackroyd The year is cold and new and stiff, so I have been cocooning myself indoors, not doing the marketing I should, and wrapping myself in a blanket of art. This has involved […]]]></description>
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		<title>Dig For Victory</title>
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		<pubDate>Fri, 12 Dec 2025 12:10:56 +0000</pubDate>
		<description><![CDATA[This is our final post of the year, before 2025 fades like breath on a cold window-pane. It’s almost exactly twelve months since we announced Travelling At Night, and we’ve come a hell of a long way. But there are miles to go before we sleep, so here’s a preview of what you can expect […]]]></description>
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		<title>Gracing the Wake</title>
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		<pubDate>Fri, 28 Nov 2025 13:35:04 +0000</pubDate>
		<description><![CDATA[“Come closer, come closer, look into the scrine…” Next week we expect to release (a closed pre-alpha of) the very ever first playable build of Travelling At Night!!1! This extremely early vertical slice takes Spencer to the Sanitarium Aujourd’hui, both day and night versions. It includes samples of most major systems; prologue narrative; demo tracks […]]]></description>
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		<title>Skeleton Songs: The Next Chapter - Make A CRPG With Us (Unfiltered Edition).mp4</title>
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		<pubDate>Mon, 17 Nov 2025 14:11:20 +0000</pubDate>
		<description><![CDATA[I know you come to Weather Factory for a non-stop stream of high-octane action and surprises, so here we are, once again, fulfilling that purpose, putting a blog live on MONDAY rather than a Friday. As my Geordie grandpa would have said: keep yer wool on, pets! We bring you this break in tradition to […]]]></description>
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		<title>The Niceman Cometh</title>
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		<pubDate>Fri, 24 Oct 2025 11:44:38 +0000</pubDate>
		<description><![CDATA[“‘Honneur et Humanité’, remember?” OK, OK, Spencer doesn’t have to be nice – that’s the whole ‘roleplay’ thing I guess – but when I play him he is. Because I am pathologically unable to play horrible characters without feeling really terrible. But soon, some of you will get to play him however you want! The […]]]></description>
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		<title>It's Not a Codex</title>
		<link>https://weatherfactory.biz/its-not-a-codex/</link>
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		<pubDate>Fri, 19 Sep 2025 11:05:48 +0000</pubDate>
		<description><![CDATA[There’s never been a ‘codex’ (or encyclopaedia, or lore compendium) in any game I’ve written. I hope there never will be. Mystery is the robe of the numinous! Imagine Twin Peaks if you paused to consult a codex every scene. Imagine Book of the New Sun with every enigmatic phrase immediately defined in parentheses. Imagine […]]]></description>
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		<title>The Holder, the Keeper, the Guardian</title>
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		<pubDate>Fri, 29 Aug 2025 12:37:34 +0000</pubDate>
		<description><![CDATA[“Mark well this foreboding of roses.” Some exciting news today: we’re working towards a pre-alpha build of Travelling At Night later this year, and we’d love your help testing it. It’s going to be a tiny first group – around twenty people or so – but if you’d like to be added to the pool […]]]></description>
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