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	<title>Wireframe &#8211; Weather Factory</title>
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		<title>Lore of Babylon</title>
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		<pubDate>Thu, 06 Oct 2022 02:15:29 +0000</pubDate>
		<description><![CDATA[I wrote the article below for Wireframe, a British game dev magazine which ‘lifts the lid on video games’. And, inexplicably, lets me have a monthly column. Stories are my jam. I make narrative games, I co-host a narrative podcast, and I studied English lit at university before I got a proper job. But I […]]]></description>
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		<title>Slouching Tiger, Missing Dragon</title>
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		<pubDate>Mon, 20 Jun 2022 10:00:18 +0000</pubDate>
		<description><![CDATA[I wrote the article below for Wireframe, a British game dev magazine which ‘lifts the lid on video games’. And, inexplicably, lets me have a monthly column. A grumpy Russian model found himself ‘trapped in a 21st-century Kafkaesque nightmare’ as he reluctantly sang, danced and pouted his way to viral popularity on Chinese social media. […]]]></description>
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		<title>The Little Grey Cells</title>
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		<pubDate>Tue, 19 Apr 2022 10:24:15 +0000</pubDate>
		<description><![CDATA[I wrote the article below for Wireframe, a British game dev magazine which ‘lifts the lid on video games’. And, inexplicably, lets me have a monthly column. Did you know that Agatha Christie is the best-selling fiction writer ever? Nuts to Dickens and Tolkien and J. K. Rowling. Murder’s what the public want. Detective fiction […]]]></description>
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		<title>You Gotta Have Faith</title>
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		<pubDate>Tue, 08 Mar 2022 10:27:01 +0000</pubDate>
		<description><![CDATA[I wrote the article below for Wireframe, a British game dev magazine which ‘lifts the lid on video games’. And, inexplicably, lets me have a monthly column. Many Wireframes ago, I wrote about the upcoming launch of Steam China and what it might mean for developers. Now it’s live! So let’s compare predictions with reality. […]]]></description>
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		<title>Here's Looking At You, Kid</title>
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		<pubDate>Mon, 07 Feb 2022 11:25:02 +0000</pubDate>
		<description><![CDATA[I wrote the article below for Wireframe, a British game dev magazine which ‘lifts the lid on video games’. And, inexplicably, lets me have a monthly column. Nostalgia used to be a disease. A military doctor divised it in the seventeenth century to account for frequently miserable Swiss mercenaries with fever, stomach pains and fainting […]]]></description>
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		<title>Gather Your Arty</title>
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		<pubDate>Thu, 13 Jan 2022 14:48:41 +0000</pubDate>
		<description><![CDATA[I wrote the article below for Wireframe, a British game dev magazine which ‘lifts the lid on video games’. And, inexplicably, lets me have a monthly column. You’ve probably heard the phrase “art imitates life”, recognising when art reflects society’s real-world interests and views. Think Banksy, or The Mummy 3 being all about how much […]]]></description>
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		<title>Dangerous Play</title>
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		<pubDate>Thu, 16 Dec 2021 11:38:03 +0000</pubDate>
		<description><![CDATA[I wrote the article below for Wireframe, a British game dev magazine which ‘lifts the lid on video games’. And, inexplicably, lets me have a monthly column. Friedrich Nietzsche was a brilliant man whose most famous theory, the Übermensch, has wrongly linked him to Nazi and fascist ideology. In reality, Nietzsche denounced both antisemitism and […]]]></description>
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		<title>Tend &amp; Pretend: the Secret Life of Gendered Games</title>
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		<pubDate>Fri, 12 Nov 2021 07:16:06 +0000</pubDate>
		<description><![CDATA[[ I wrote the article below for Wireframe, a British game dev magazine which ‘lifts the lid on video games’. And, inexplicably, lets me have a monthly column. ] Simon Baron-Cohen is a leading clinical psychologist who developed something called the ‘empathising-systemising theory’. Essentially, it suggests that the brains of those born male tend to […]]]></description>
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		<title>Who Wants To Be A Millionaire?</title>
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		<pubDate>Mon, 18 Oct 2021 18:23:29 +0000</pubDate>
		<description><![CDATA[I wrote the article below for Wireframe, a British game dev magazine which ‘lifts the lid on video games’. And, inexplicably, lets me have a monthly column. The Financial Times comes with a magazine helping rich people solve a difficult problem. It’s called: It’s a good audience match for the FT, but it made me […]]]></description>
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		<title>The Church of Merch</title>
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		<pubDate>Fri, 03 Sep 2021 09:34:02 +0000</pubDate>
		<description><![CDATA[Imagine a dystopian future where big corporations sue other big corporations over mobile games, where everyone and their mum is making a PC game, and where eSports makes more money than any of us despite nobody really knowing what it’s for. You’re a small indie dev stuck in the middle of all this. How can you stand out and get noticed, in this picaresque world?]]></description>
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		<title>The Forbidden City</title>
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		<pubDate>Fri, 06 Aug 2021 15:33:47 +0000</pubDate>
		<description><![CDATA[[ I wrote the article below for Wireframe, a British game dev magazine which ‘lifts the lid on video games’. And, inexplicably, lets me have a monthly column. ] While under communist dictatorship in the 1970s and 80s, dissenting Czechoslovaks arrived at demonstrations, stood in front of the police and beat each other up with […]]]></description>
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		<title>Horse Face / Plate Face</title>
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		<pubDate>Fri, 09 Jul 2021 09:06:03 +0000</pubDate>
		<description><![CDATA[Here is a game that will ruin your life.]]></description>
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		<title>Trouble in the North</title>
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		<pubDate>Fri, 11 Jun 2021 09:28:55 +0000</pubDate>
		<description><![CDATA[There’s a lot of lusty trembling going on right now at Epic Games.]]></description>
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		<title>Ceci n'est pas une game</title>
		<link>https://weatherfactory.biz/ceci-nest-pas-une-game-march-2020/</link>
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		<pubDate>Fri, 14 May 2021 09:05:41 +0000</pubDate>
		<description><![CDATA["All art is at once surface and symbol. Those who go beneath the surface do so at their peril. Those who read the symbol do so at their peril. It is the spectator, and not life, that art really mirrors."]]></description>
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		<title>"Start where you are. Use what you have. Do what you can."</title>
		<link>https://weatherfactory.biz/start-where-you-are-use-what-you-have-do-what-you-can/</link>
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		<pubDate>Thu, 15 Apr 2021 09:59:35 +0000</pubDate>
		<description><![CDATA["Retweets are marginally better than not doing anything at all, but real-world acts are better."]]></description>
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		<title>Let's Talk About Text</title>
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		<pubDate>Fri, 04 Dec 2020 10:47:36 +0000</pubDate>
		<description><![CDATA["What narrative structure do we see in games? Honestly, not as much as you’d expect... Games don’t yet have established formal constructs like chapters or poetic metre."]]></description>
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		<title>The Law of Boob</title>
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		<pubDate>Fri, 06 Nov 2020 10:13:56 +0000</pubDate>
		<description><![CDATA[I wonder if I and my heterosexual feminist principles are a blocker for good business decisions.]]></description>
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		<title>The Disappearance of Everything (or, Don't Underestimate Bards)</title>
		<link>https://weatherfactory.biz/the-disappearance-of-everything-or-dont-underestimate-bards/</link>
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		<pubDate>Fri, 09 Oct 2020 09:04:33 +0000</pubDate>
		<description><![CDATA[There's a definite drive towards narrative excellence in our industry, but it’s the stories that have faith in their players’ intelligence - the stories that want you to connect the dots, rather than rendering gorgeous and definitive dots for you - that really lead the pack. ]]></description>
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